To each their own.Ĭlick to shrink.Well its not really about lighting, these effects werent accomplished by a lighting model, there was all manner of different solutions, they were purposefully injected, not a happy coincidence that resulted from bloom or somethign, its not like you can mod the lighting in the ps4 game to get it back, those dove models themselves are completely featureless, its just a shape animated to give the impression of a dove. but if you don't like the changes, so be it. But that doesn't mean I don't "get" the original. I like the artistic choices they made and I think they stand up to the original. It's just presented a little different and I think that was a good decision. It's all still there but a little more modern. They didn't trample all over Ueda's vision for the game and they didn't change the tone or themes. Personally, I think the changes they made were wonderful and I like what they did. I highly doubt Bluepoint / Sony wanted to do the same thing again without being able to do some more with it. It is basically was the definitive version. I'm not going to list every change, but you get my point.īluepoint's PS3 remaster performed much, much better than the PS2 original and kept basically everything the same. It might look different but personally, I don't think changes the original intent. To me, the world still feels foreign and forbidden to me. Just like Team ICO more than likely used a technical limitation of Bloom on the PS2 hardware as a tool for storytelling, Bluepoint used better technology to create better draw distances the show the size and scale of the land for storytelling. However, I like the choice Bluepoint made to shed the overexposed bloom and instead let the sky, the environmental scale and detail tell the same effect. For one example, I loved the appearance that the original had thanks to the overexposed bloom effect it gave the Forbidden Lands an atmosphere that made it felt like it wasn't meant for humans. I absolutely understand, appreciate and "get" the original games artistic choices but that doesn't mean I can't like the remakes artistic choices just as much or even more so. Sorry, but that is a really poor generalization.
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